using Assets.Scripts.GDK;
using UnityEngine;

namespace Brick
{
	public class SelectGuideBox : gdk_base_UI
	{
		private void OnGUI()
		{
			Vector3 toPos = Camera.main.ScreenToWorldPoint(UnityEngine.Input.mousePosition);
			float y = toPos.y;
			Vector2 size = base.gameObject.GetComponent<RectTransform>().rect.size;
			toPos.y = y + (size.y / 2f + 80f);
			GDK.ModuleManger.Module<SelectGuideModule>().touchMove(toPos);
		}
	}
}

